Variant & Criterion Dungeons
Variant Dungeons
Variant dungeons are level 90 variable-difficulty dungeons intended for 1-4 players and is considered to be normal difficulty content. Enemy strength will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs to any other Lv. 90 Disciple of War or Magic while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. Players can register for Variant Dungeons solo, with a premade party, or use matchmaking. Matching is disabled by default. If the option is enabled, players will be matched to a party of four with no role restrictions.
Criterion Dungeons
Criterion dungeons are visually similar to variant dungeons, but are more difficult, and require a 4-player party composed of a tank, a healer, and 2 DPS. The map layout is fixed, and no NPCs accompany the players. Normal resurrection actions are disabled, but players are allowed to revive other party members with Variant Raise II, which is the only Variant Action available for this difficulty. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes.
Players can register for criterion dungeons with a fully premade party or use matchmaking. Players who enable this option will be matched into a party consisting of 1 tank, 1 healer, 1 melee DPS, and 1 physical ranged or magical ranged DPS. Additional matchmaking options (e.g., Practice vs. Duty Completion) exist and function similarly to Raid Finder matching settings. Note that in North American and European data centers, most players will use Party Finder to form groups for Criterion dungeons, similar to other high-end content. Matchmaking is only likely to be used when a dungeon is brand new.
Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.
Variant Role Actions
Variant Cure
Tank
Melee DPS
Magical Ranged DPS
Physical Ranged DPS
Restore's target's HP
Variant Ultimatum
Tank
Healer
Melee DPS
Magical Ranged DPS
Physical Ranged DPS
Places yourself at the top of nearby enemies' enmity list and increases enmity generation.
Variant Raise
Tank
Melee DPS
Magical Ranged DPS
Physical Ranged DPS
Resurrects target to a weakened state.
Variant Spirit Dart
Tank
Healer
Deals damage over time to target and all enemies nearby it.
Variant Rampart
Healer
Melee DPS
Magical Ranged DPS
Physical Ranged DPS
Reduces damage taken by 20%
The Sil'dihn Subterrane
Variant Dungeon
Level 90
Item Level | 575 (Sync: 635)
Party size | Flexible
1-4 Players
Time limit | 90 minutes
Duty Finder | V&C Dungeon Finder
Req Quest | A Key to the Past
Entrance | Central Thanalan (x:16.8, y:23.6)
Another Sil'dihn Subterrane
Criterion Dungeon
Level 90
Item Level | 610 (Sync: 635)
Party size | Light Party
1 Tank
1 Healer
2 DPS
Time limit | 90 minutes
Duty Finder | V&C Dungeon Finder